Even though it was rife with issues upon its original release back in 2005, there was something about its staggering number of character advancement options, fast-paced yet satisfying combat, and entertaining co-op support that made Dungeon Lords a much more fulfilling experience than the sum of its parts might have suggested. And it's a combination of all these elements that led DreamCatcher and RPG design veteran D.W. Bradley to repackage the game with a content-expanding v1.5 patch into a revised "Collector's Edition" the following year. Fast forward several years, a Dungeon Lords: Orb and the Oracle cancellation, and an acquisition of DreamCatcher's assets by Nordic Games later, and Dungeon Lords is seeing yet another repackaging albeit with a much greater retooling as Dungeon Lords MMXII. Its quiet release on Green Man Gaming yesterday took us almost completely by surprise, but luckily we were able to chat directly with the man behind it, D.W. Bradley, to find out what exactly this third iteration has in store for us. Here is the first part of our Q&A: GB: The Dungeon Lords Collector's Edition released back in 2006 was already considered an enhanced version of the game, having featured the latest v1.5 patch and the addition of new items and quests. #Dungeon lords steam edition manuel Patch# Why did you feel that the game needed another retooling, and why did you wait so many years to do so? D.W. Two weeks before Nordic contacted me at the end of 2011 to inquire if Dungeon Lords might be available for republication, I had opened the project for the first time in years on a whim to experiment with some ideas I had. Dungeon Lords was developed at a time when UI (user interface) and avatar control conventions for real-time 3D RPG gaming were still evolving, but I realized the basic control system was right on target with contemporary methods used many of today's popular games, so I was curious whether a little tinkering might transform and significantly improve the game experience in DL similarly. When Nordic then called from out of the blue a few weeks later to inquire about republishing, they were equally excited by the new changes I had been making, and we were soon discussing plans for DL MMXII as a newly re-mastered version of the game.
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